Okay, so I had been having troubles with my game crashing whenever I approach Whiterun (being inside Whiterun is fine). Notify me about new: Guides. So I created a new MO profile and unclicked some of the mods I thought might be causing a problem. Spoiler monrex666 wrote: How is that Windhelm expansion coming along? Dwemer156 - Nordic Wayshrineshttps://www.nexusmods.com/skyrim/mods/97414Used and edited a few models from here that I thought looked really good, ported over to SSE.JK's skyrim and Dawn of Skyrim - didn't use any assets. Just don't re-upload the whole mod to the nexus and say you made it : D. Oaristys and CD PROJEKT RED - Modder's resource packhttps://www.nexusmods.com/skyrim/mods/68755I used a few models from here that I thought suited Whiterun, ported over to SSE. It seems that the courier always finds me deep in a dungeon, while in stealth, and she aggros everything as she then walks out to the exit in plain view - Ustengraav, Skyrim Underground etc. Then I thought, I'll try some mods. It adds several nice features, mainly just clutter though. Can't believe all these years someone didn't think to do something similar. Astronomer's Loft - compatible Wind District Breezehome - Reborn - Compatible (there's a patch)----JK's skyrim - Needs patch. With this mod installed alongside my mod you'll have a Whiterun that actually feels like a city. 4. Attempt at changing Jorrvaskr to New District tower stairs more npc friendly. There's a whole bunch of models that I've edited myself. 5. It's gone, and so are the planks. These mods achieve the same thing my mod does by adding a massive expansion on to Whiterun including brand new merchants and it looks great. A massive story expansion for Skyrim with 30+ hours of original content. He's too old for that shit (and the old man voice doesn't have arresting voicelines). Like many others on here I was interested in the Capital whiterun expansion mod released a couple of days ago. From what I've seen it's better if my mod is after Bells in the load order. This mod by Surjamte is an expansion for the city of Whiterun, that aims to change the city into the trading hub it is in the lore. With this mod installed alongside my mod you'll have a Whiterun that actually feels like a city. So as for the description of what this mod is. Just give me credit and link to this page. Whiterun will almost double in size by expanding the northeastern region of the city. Whiterun will almost double in … Version 0.3 of the mod, the first stable release. There's a dagger stuck in a barrel, outside the smithy by the main gate. I just hope they add an optional file to get rid of those planks, since they don't make much sense on cobblestone streets. Unexplainable terrain in Whiterun - posted in Skyrim Special Edition Mod Troubleshooting : Hi all! It is a expansion for the mod Valkyrja castle that adds a very large new area for evil characters. adjusted fire brazier height by the horse statue, Added collision to tower behind Titus shack, Fixed flickering floor piece in Joslins home. Fixed some factions that were not set up properly for new npcs, Covered up hole in the ground behind Bannered mare. Surjamte wrote: Im just finishing up some final details, soon done. However, after a few days of playing I went to enter Whiterun and my … 2. The new district includes over 20 … We The Players Winners - November/December. Should work with Hearthfire Multiple Adoptions (that's a mod)now. Expands Whiterun with two new districts. I thought it was a shame that I had to choose between it and Jk's Skyrim so I made a patch for myself and thought I would share it. Alternative version of the mod, with fewer edits outside the walls. Npcs are still a little afraid of the stairs. All I ask from you in return is to credit me. #89307293 is also a reply to the same post. Thane Valdemaar will just axe them. About this mod. Therefore we should be treated to a much larger city to begin our journey. Therefore we should be treated to a much larger city to begin our journey. The Elder Scrolls V: Skyrim> Workshop > 101Gamer's Workshop > Whiterun Expansion > Discussions This item has been removed from the community because it violates Steam Community & Content Guidelines. Visit the valley of Druadach and embark on an epic quest to bring peace to this... More mods >> And it is completely compatible and blends with my mod well. Click that dagger. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Have you ever felt that the "cities" of Skyrim could barely pass for villages? When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. All rights reserved. The textures in the game a super smooth with this mod, the blockiness of some shapes is gone. About this mod Patches a couple of other Whiterun mods to work together with Capital Whiterun expansion. In the new district, there is a dagger stuck in a crate/box, right side as you enter through the gate. These three beautiful mods just love to make trouble for each other. Should be compatible (no need for patch) now. It is easy for a mod author become blind for the stuff in his own mod. Thanks to everyone pointing out these things. It makes Whiterun look more like the central trading hold that it was meant to be by adding in a couple of new districts with new buildings and NPCs. But got some inspiration! The powerful open-source mod manager from Nexus Mods. Page 82 of 82 - Capital Whiterun Expansion - posted in File topics: Great mod - but a bit of fine tuning would help1) Skirmish at Whitewatch - a) why cant it use the normal in game courier? Another Skyrim Mod Review - Ultimate Whiterun by Captain Swoop ... TES V - Skyrim Mods: TRUE CITY - The Great Expansion of Solitude by reindeer51 - … Compability edit for Astronomer's Loft https://www.nexusmods.com/skyrimspecialedition/mods/38059? But I would love it even more if we could get compatibility sorted out with Ultimate Whiterun and Skyrim Landscape Overhaul. Page 83 of 83 - Capital Whiterun Expansion - posted in File topics: In response to post #89307148. I am trying to get Capital Whitrun Expansion and Whiterun Expansion Redone SSE to work together nicely. You can repeat the same process here. It was working just fine. Copyright © 2021 Robin Scott. PC SSE - Patch. No paywalls allowed. Keep an eye on the right side of the street as you walk from the main gate to the Bannered Mare. Since the mod makes very few edits to the vanilla city's layout and assets or its NPCs, Capital Whiterun Expansion is relatively compatible with everything. Features [edit | edit source] A new district - The March District that adds around 50% size to the city of Whiterun. But I get terrain clipping in Whiterun everytime. Whiterun Expansion Redone SSE Whiterun is at the center of Skyrim making it the trading capital. Therefore we should be treated to a much larger city to begin our journey. The Elder Scrolls V: Skyrim Special Edition Xbox One . Dawn of Skyrim - Needs patch. I made a patch between Jk's Skyrim and Capital whiterun expansion. Whiterun in particular feels far too small to be crowned the title of city. I really like it as it improves lots of areas usually forgotten by whiterun overhauls, like behind dragonsreach or by olava the feeble's house for example. Whiterun is also the first city the player is likely to visit. Write "disable" without quotation marks. I uninstalled all my mods and started a new. Capital Whiterun Expansion - Spanish Translation, Capital Whiterun Expansion - Russian translation, Capital Whiterun expansion Italian Translation, Capital Whiterun Expansion PtBR Translation Only, Capital Whiterun Expansion - City Overhaul Patches, High Poly NPC Overhaul - Capital Whiterun Expansion, Capital Windhelm Expansion at Skyrim Special Edition Nexus - Mods and Community, Whiterun The City of Walls at Skyrim Special Edition Nexus - Mods and Community, Whiterun Expansion city patches at Skyrim Special Edition Nexus - Mods and Community, Capital Whiterun Expansion - City Overhaul Patches at Skyrim Special Edition Nexus - Mods and Community, Realistic RS Children Overhaul at Skyrim Special Edition Nexus - Mods and Community, High Poly NPC Overhaul - Capital Whiterun Expansion at Skyrim Special Edition Nexus - Mods and Community, https://www.nexusmods.com/skyrim/mods/68755, https://www.nexusmods.com/skyrim/mods/97414, https://www.nexusmods.com/skyrimspecialedition/mods/31558, https://www.nexusmods.com/skyrim/mods/91391, https://www.reddit.com/r/teslore/comments/4co5jh/beware_the_h%C3%B6rme/. Log In to add custom notes to this or any other game. Cloak of Whiterun. And it is completely compatible and blends with my mod well. Whiterun Valley - A Hold Expansion is a Whiterun Expansion mod for The Elder Scrolls V: Skyrim Special Edition. I used LOOT to organise it but I dont know what is wrong. Almost all additions have been added outside of Whiterun in an area normally overlooked by other modders to preserve as much compatibility as possible. I loved the earlier version of this mod, and I love this one too. Okay so early in the week I decided to start playing Skyrim again. Log in to view your list of favourite games. With this mod installed Whiterun will almost double in size by expanding the northeastern region of the city. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Whiterun is at the center of Skyrim making it the trading capital. It will need patches for other mods that edit the city; patches exist for JK's Skyrim and the Director's Cut of Dawn of Skyrim, but not for the individual Whiterun modules of either of these mods. These mods were installed so as to unlock Skyrim's framerate limit, so that I could record the TRUE values my hardware was putting out, and not just "60". Also, I completely agree Capital Whiterun Expansion is a hell of a mod. If you hate wood, You can now disable the street planks! This mod aims to fix this by doubling the size. Nintendo Switch PC PlayStation 4. Compability edit for Bells of Skyrim. I downloaded a few and they ALL worked just fine. If you download this then you can expect to have to update it again in the next few days. I made a new save to test, and I just used the default Nord. So it should surely be much larger than it currently is. We The Players Winners - November/December. Bam. This mod is opted-in to receive Donation Points. 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